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Post by Katz on Apr 10, 2018 14:16:15 GMT -5
Thief
4 Element of Surprise: Expend one TP to add an extra 1d4 to basic attack
8 Flurry strike: 1d6 damage in short forward cone
12 Open wound: 1d6 physical damage, which also deals 1d4 bleed damage for 3 rounds.
16 Crippling strike: Expend 1TP to reduce enemy movement speed and deal basic weapon damage.
24 Throwing knives: 2d4 ranged attack
32 Smoke Bomb: Functions as a fog cloud: It obscures all sight beyond 5 feet. Someone within 5 feet has concealment (20% miss chance) while others further away have total concealment. (50% miss chance, and attacker can’t use sight to locate target.)
A moderate wind can disperse the cloud in 4 turns. A strong wind can disperse it in 1.
40 Poisoned shrapnel bomb: AOE 1d8. (Black Adder Venom) Save on DC 11 vs. Constitution and Fortitude. Deals 1 constitution damage for 6 rounds until save is made.
50 Killing Throw: Throw main weapon to deal backstab damage from a distance of up to 15m
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Post by jalim on Apr 10, 2018 15:23:50 GMT -5
Approved.
Take your filthy thieving 3 EXP and get the hell out of here.
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