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Post by Glenn on Apr 25, 2018 16:03:06 GMT -5
General Class list for those that like to punch and kick things. Remember, people are free to make their own variations of martial arts classes.
Martial Artist Cost: 40 Exp
5 - Unarmed Proficiency: Every 2 points you place in Martial Arts raises your attack potency by one. (EX: unarmed attacks are 1d3, increases to 1d4 with 2 in martial arts, then to 1d5 with 4 in martial arts, and so on) 10 - Focus: (Ability) Take one round to charge your next onslaught of attacks. If attacking with 1d3 damage, next turn it becomes 2d5 (add +2 to dice) 15 - Agility: +1 to Dodge AC, ignores armor restriction except for partial/full plate armor. 20 - Body of Iron: You don't wear heavy armor, but you've trained your body for punishment. +2 natural damage reduction. 25 - Unarmed Proficiency II: +2 in accuracy for all unarmed attacks 30 - Tornado Kick: (Ability) A flurry of kicks used to damage and knock away oncoming opponents. 2d5+str. 1 TP to use. 3d6 for 2 TP. 35 - Agility II: Additional +1 to Dodge 40 - Fighting Spirit: (Ability) For 5 turns, your accuracy and damage increase by +3.
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